top of page

Duration : 2 week l Offline  mode

Software : Unity, Blender, Sketchup

Hardware : Oculus Quest 2

Objective:

To understand the possibilities in unity using XR Device based input module for creating interactive VR experiences.

Final Output

A VR experience of the great dining hall of Hogwarts, where magic is everywhere.

We designed the model using Blender and SketchUp and used an XRDevice-based system of Unity to create immersive interactions. Text-to-speech narrator is used to guide the user on when and how to interact with game objects.

Documentation

A group initiative : Harrshit Goel l Shreya Shinde

Mentors :Prof. Hemant Wangikar l Prof. Shakti Banerjee

bottom of page