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Duration : 2 week l Offline mode
Software : Unity, Blender, Sketchup
Hardware : Oculus Quest 2
Objective:
To understand the possibilities in unity using XR Device based input module for creating interactive VR experiences.
Final Output
A VR experience of the great dining hall of Hogwarts, where magic is everywhere.
We designed the model using Blender and SketchUp and used an XRDevice-based system of Unity to create immersive interactions. Text-to-speech narrator is used to guide the user on when and how to interact with game objects.




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Documentation
A group initiative : Harrshit Goel l Shreya Shinde
Mentors :Prof. Hemant Wangikar l Prof. Shakti Banerjee
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